Hey guys! Been following a few tutorials around and am fumbling on this one.
My goal is to get an own made character model rigged and working in UE4.
I’ve heard the marketplace has some neat animations and they use the default mannequin skeleton, so I’ve been trying to rig the mesh (with Blender) in such a way it’ll import without a hitch into UE4 and use that skeleton. I’ve found some scarce tutorials here and there but have had trouble following any of them. Does anyone know a clear one which works that I can just follow along?
Or does no one do this and this is absolutely pointless? Do people generally just make their own skeleton along with their mesh? Then if necessary, use the retarget function in UE4 to use animations made by others?