How to rig a mesh from Mixamo to the UEIV Skeleton

I created a model in FUSE, and rigged it through Mixamo, to the Mixamo skelaton. What is the easiest way to rig the mesh to the UE4 default skelaton?

Hey @drewjohnson71! Basically for Mixamo models and animations, the skeletons that come out of it are almost ready to be purely retargeted in Unreal. Sometimes the models do require some specific bones. I can link internal resources, but there are many on youtube that go over the process in more detail in an easier to digest manor. If your rig can’t be retargeted easily it may require manual modification.

2 Likes

There is a “rokoko mixamo animation pack” I found useful

1 Like