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How to rig a car to make it drivable ?

Hi guys. I have modelled a few vehicles that i want to make them drivable. How i can rig them can someone explain ? What i have to do like adding bones or what ? Any explainings would be great.

(If you write and i ask you something can you come back and answer please ? )

So, it’s not the easiest thing. In fact it’s one of the first things I poked into and to do it properly it takes quite a bit of time, patience, and understanding - as everything else I suppose.

the first step is to define the route you want to go.
Basic vehicle setup - no suspensions are visible or you just don’t care about it.
Adv vehicle setup - Suspensions, steering axels, etc. all present.

second step is to learn how to do it both.

This explains everything about the advanced vehicle
https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleUserGuide/index.html

This explains the same thing you could learn by just exporting the FBX and picking it apart, but it also gives you a PHAT run-down.
https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleContentCreation/index.html

This explains the basics of how it works.
https://www.youtube.com/playlist?list=PLZlv_N0_O1gaz6eETtIxcmUDnqu5A-8At

This guy talks a lot, but some of it is good info
https://www.youtube.com/watch?v=SZgBJld-KGg

This is a good supplementalhttps://youtube.com/watch?v=mPlVrq8wtSI
This explains my way for getting a steering-wheel to animate as well
https://answers.unrealengine.com/questions/386827/driving-animation-for-individual-bone-steering-whe.html

Pro Tip
IF you happen to follow any of those and you end up with a floating vehicle, the answer is that the wheel value is Radius, not Diameter - and the actually collision of it is probably hidden so just go and re-check your wheel values.

Follow this tut but you have then to manually offset gears and multiply the offset by 100
https://www.youtube.com/watch?time_continue=1021&v=q0IYcsNXY7M

Thank u all guys.