I have a perforce sync hooked up.
If I modify a level (e.g. moving a player start) and save it, I either have to check it out or I have to make it writable locally.
If I chose the later, how can I get the official repository version (latest revision) back within the editor?
Unfortunately, Unreal’s source control abilities leave a lot to be desired. You’ll have to go through your perforce client and do a force sync of those specific assets or directories.
Oh, I just realized you asked his almost two years ago… I assume you’ve either figured out how to do this or given up on the industry completely. At least it’s here in case someone else runs into this post.