How to revert a local change in a level to latest perforce verison

Hello,

I have a perforce sync hooked up.
If I modify a level (e.g. moving a player start) and save it, I either have to check it out or I have to make it writable locally.
If I chose the later, how can I get the official repository version (latest revision) back within the editor?

Unfortunately, Unreal’s source control abilities leave a lot to be desired. You’ll have to go through your perforce client and do a force sync of those specific assets or directories.

Oh, I just realized you asked his almost two years ago… I assume you’ve either figured out how to do this or given up on the industry completely. At least it’s here in case someone else runs into this post.

Always worth it to post, never know when someone might see it later :smiley:

5 years later, it helped me :smiley:
thanks !

8 years later and yup, helped me! :smiley:

Cheers!