I was wondering why on my rocket racing project when cars re-spawn, they spawn backwards on the track? Checkpoints are correct and numbered correctly as well. Any help?
it looks like it’s where there’s a conflict, in the checkpoint arrays. I try having one checkpoint that covers both tracks. if there is a primary track and secondary track in place. it seems to be working as a temporary fix 4me.
for my map it is just primary tracks and i have the checkpoints covering the spline entirely.