How to reuse animation blueprint across different characters

It was at least possible in UE4 to create a duplicate animation blueprint with a click and only choose which animations to switch. This would create an animation blueprint with appropriate blendspaces automatically.
It seems that in UE5 this option is gone as well. The fact that this option is gone in UE5 is extremely harmful to our process. Does anyone have any information if there is another solution or a way to do this?

See my post also Options for retargeting animation blueprint is gone in UE5? (no answer there either yet unfortunately)

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