How to reuse a Level Sequence at multiple locations? (Lambda Shuttle Animation)

Hi everyone,

I’m currently working on a Star Wars-themed project in UEFN and I’ve hit a bit of a roadblock with my cinematics.

I have created a very complex and detailed animation for a Lambda Shuttle. My goal is to have multiple shuttles performing this same animation at different locations across the map.

The Problem: Every time I place a new Cinematic Sequence Device and link it to my Level Sequence, the shuttle snaps back to the original world coordinates where I first keyed the animation. It seems the Transform data is “hardcoded” to those specific world coordinates.

What I’ve tried: I’ve searched for tutorials online, but almost everything I find is for Unreal Engine 5. While UEFN is similar, the UI and available settings in the Cinematic Sequence Device seem to differ, and I can’t find the specific “Relative” or “Transform Origin” settings that people mention for UE5.

My Question: Is there a way to make a Level Sequence relative to the position of the Cinematic Sequence Device or a specific Anchor/Prop? Or is it currently required to recreate the entire sequence for every single instance of the shuttle?

I’ve put a lot of work into the shuttle’s movement and would love to find a way to “copy-paste” its behavior without manual keyframing every time.

Thanks in advance for any help!