Hi,
The ultimate goal of this idea would be to calculate the orientation of Gravity on the whole scene, on every tick, checking to see if the direction has changed, and using the polygon normal of a ground object (that can deform) as the guide to re-orienting the gravity direction.
I’d like a character to run around on a giant animated charactor, with deforming geo. This will obviously affect navmeshes as well, but I gotta start somewhere, and most references I can find, point to gravity volumes or fixed directions… Any help would be greatly appreciated. I’m not sure what to look for in Blueprints to execute this.