How to retrieve a session to get session properties?

In your GameInstance class, you can create a function blueprintcallable (if you need for your blueprints) and inside call:

IOnlineSessionPtr Sessions = IOnlineSubsystem::Get()->GetSessionInterface();
FOnlineSessionSettings* CurrentSettings = Sessions->GetSessionSettings(GameSessionName);

This way you can acces to your settings.

Hope it helps :slight_smile: