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How to Retopologzie inside the mouth bag/tunnel?

Hye guys,

Im retopologzing right now and Ive run into a problem…

How the heck am I supposed to retopologzie the inside of the mouth tunnel?
(Im using Quad draw to retopologize right now)

Use lasso tool in faces mode, pick some faces from the mouth, isolate view selected, back to object mode, use quad draw…
Make sure newly created components are added to isolated view automatically or you won’t be able to see new quads you create, there’s an option for that somewhere.

You see the problem is, I cant just pick the inside mouth tunnel, its hidden behind the cheeks…

And how do I even do this?
"Make sure newly created components are added to isolated view automatically or you won’t be able to see new quads you create, there’s an option for that somewhere. "

The inside of the mouth is the last thing you should model. Just take the edge loops you end up from the lips and make that into a bubble.

You could split the model up at the point where lips turn inside. Then topologize that separately and merge the objects at the end of your retopo process.

A bubble? What the hecks a bubble?
Do you mean extend the edge loops?

This is actually a great idea…
So far Ive been splitting the model in half
But doing a horizontal split is ingenious…