How to retarget the skeletal mesh of UE4 mannequin to the new skeletal mesh of UE5 mannequin

For replacing a model’s skeleton with one that was not designed for it? Nope, that wouldn’t work by simply assigning it to the character. For editing skeletal meshes inside the engine, there is a plugin but I wouldn’t recommend using that over a proper 3D editor in this case since it’ll be an overhaul.