Hello everyone,
I have a 1280x720p video to display in world space. It was achieved in BP_Actor class by adding widget component.
The video itself is played by Media Player that uses Media Texture as it’s target (built in UE4 functionality).
The problem arises when I need to scale down the widget inside my BP class. I need this widget resizable throughout the project.
Is there any way to retain Media Texture quality regardless of the widget scale/size?