How to retain Media Texture resolution after resizing?

Hello everyone,

I have a 1280x720p video to display in world space. It was achieved in BP_Actor class by adding widget component.
The video itself is played by Media Player that uses Media Texture as it’s target (built in UE4 functionality).
The problem arises when I need to scale down the widget inside my BP class. I need this widget resizable throughout the project.

Is there any way to retain Media Texture quality regardless of the widget scale/size?

Workaround found.

Had to use static mesh and apply texture there. Scaling does not effect media texture quality unless you stretch it too much, but now I can have a small video like I wanted.

UMG = bad :expressionless: