So I have an attack animation that requires the player to not be able to move during it. This animation is also a part of a montage where the other animations should blend with with movement and not blend when the player is still.
Put it simple.
2 should blend only when the player is moving allowing the player to sword slash while moving.
1 is a finisher which should stop the player in their tracks until the animation is finished.
How can I make this work? Is this even possible? Would I need to use the finisher in a completely different montage or a simple Play Animation node?