I know this was a requested feature last year, of having morph negative values: Morph target with negative values - Character & Animation - Unreal Engine Forums
Now I am needing the contrary, I want my morph values restricted to positive values. How I can do that in the editor with Blueprint only project?
The problem is I am importing animations that have negative values that I want to ignore. Everything bellow 0 should be 0 and above 1 should be 1. This way a can reproduce better the same animation I’m having on 3ds Max.
Best regards,
Denys.