How to restrict morph values from 0-1

I know this was a requested feature last year, of having morph negative values: Morph target with negative values - Character & Animation - Unreal Engine Forums

Now I am needing the contrary, I want my morph values restricted to positive values. How I can do that in the editor with Blueprint only project?

The problem is I am importing animations that have negative values that I want to ignore. Everything bellow 0 should be 0 and above 1 should be 1. This way a can reproduce better the same animation I’m having on 3ds Max.

Best regards,
Denys.

Hi!

In Animation section you can Add animation curves of your imported animation. And do any adjustment: move, add or delete keys, change falloff type.

Hi, thanks for the quick answer.
Then I have to edit all the keys manually? Also what I want is to set all negative keys values to 0, not delet them. Because in that case I think would be better to code a script on 3ds max :-/
regards