Hi, i’m trying to create effect where explosion sends enemy AI players to ragdoll but it won’t kill them. How can i restore AI controlled character to walking state? I tried to follow this post
https://answers.unrealengine.com/questions/202129/ragdoll-and-then-return-to-normal.html.
Capsule component is moving as before ragdoll event but character just stands there. how can i reconnect mesh to capsule? Thanks.
Same problem here.
Same here. Bump !
Thanks, this was a good start but found a few extra things needed doing also.
Capsule needs location updated to line trace of the hips/pelvis/root to the ground + capsule half height. And mesh needs relative location and rotation set to mirror the editor set up.
Blending nicely is also pretty hard.
Its explained really well in this tutorial series.
Capsule needs location updated to line trace of the hips/pelvis/root to the ground + capsule half height.
Mesh needs to then be reattached to the capsule component with ‘attach to component’ node with snap to target checked.
Then mesh needs relative location and rotation set to mirror the editor set up.
Blending nicely is also pretty hard.
Its explained really well in this tutorial series.