How to restart game once object (enemy) has colided into the player?

I’m trying to make the game restart when the enemy touches the player, but with my current blueprint the enemy bounces of the player (but still restarts game if the enemy starts to overlap with the player) Is there a better blueprint for this?


You can make another trigger box over your player and use it’s on actor begin overlap event to open the level. You can then also use a branch and equal(object) node to check if the overlapping actor is the enemy or not, and when it is, the lever should open.