I have a skeletal mesh with “Use Animation Blueprint” animation mode. The anim BP has the “Play anim” node directly linked to the “Final Animation Pose”. In the skeletal mesh’s parent blueprint I call “Set Anim Instance Class” which make it play the animation once. How could I make it play the anim again? Calling “Set Anim Instance Class” again doesn’t work, the log says that
Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset
Also, how can I tell if the animation is still playing? In Animation Blueprint mode IsPlaying seems to always return false.