Hello,
I have players eliminating other players, eliminated players go to spectator.
At some point I want to “rez” all the players to their respective pads.
I built this to do so:
varvector :vector3= vector3{X := 0.0, Y := 0.0 ,Z := 0.0}
RezAllPlayers():void=
AllPlayers := GetPlayspace().GetPlayers()
for (Player : AllPlayers):
if:
FortCharacter := Player.GetFortCharacter[]
FortAgent := FortCharacter.GetAgent[]
then:
FortAgent.Respawn(varvector, rotation{})
Print("All players Rez")
Strangely on one map, this does what I want and all the players do respawn from their Spawn Pads and on another map, they respawn from the X=0,Y=0,Z=0 location.
Do you have any idea how to spawn players from their respective spawn pads?
Thank you !
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If you want them at specific pads, you have to store their positions in a map ([player/agent]vector3, not character I think) upon spawning.
I think you can use the player_spawner_device.SpawnedEvent
for that.
Also as a note, when I used the Respawn() function, I found that :
Your players will probably loose their weapons, you’ll have to grant them again in order if you want the same inventory
You can’t set a Rotate in the first Respawn(), you’ll have to Sleep(0.0) twice and Respawn() again.
You’ll loose some kind of HUD too (like the score manager one)
You’ll also loose your movement settings if you set some (either in your island setting or your team settings device)
If you can’t spectate others after dying after a Respawn(), it’s okay, it only happens in the unpublished version of your island
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Wow amazing insight, thank you very much i will test all that !
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Update:
In the end this script works.
I was respawning on X=0,Y=0,Z=0 because of a bug, i moved some landscapes above this position to fix the issue. Don’t ask me why
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Closed
July 1, 2023, 10:15pm
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