How to resolve the lag when using async physics simulation of Unreal Engine 5

I have the same problem, I’m trying to make a flight simulator multiplayer so I’ve made the physics of Flight with the most real formulas I was able to do for lift drag induced drag etc but then when I tried to make it multiplayer the planes are getting out of sync really fast and so the air combat is practically impossible
Searching online seems that the only solution is a $400 plugin called General Motion Component