How to resolve the crouch sync

Hello guys, i’m new here with UE4, i started my project just a few days ago like a hobby, i just want my game to do some little simple stuff like:

  • A run animation which i already did and it’s working perfectly
  • A key to interact with various things like open/close doors, or pick up items
  • A crouch animation (this is where i’m stuck at the moment)

This is how it looks before i crouch: Imgur: The magic of the Internet

This is during the crouch animation (the animation it self is kinda bad, i just used a random one): Imgur: The magic of the Internet

This is after the crouch animation, in the main client (left) just a little goes underground, while in the second client (right) half of it goes undeground: Imgur: The magic of the Internet

This is the node setup i used: Imgur: The magic of the Internet
the ServerCrouch/Uncrouch i already marked the option run on server

(I dont know if this is relevant but…) the way i used this skeletal mesh, i just switched it from the default one here: Imgur: The magic of the Internet

If someone can help a little it would be really helpful