This might be a little confusing, and I’ll do my best to explain what’s happening:
I’m trying to get my character to receive something like an “all keys were released” command. I’m implementing an item from the marketplace (a dialogue system), and what’s happening is that if the character is receiving an input, let’s say “walk forward,” when a dialog starts, it’s never receiving a “walk forward was released” when the dialog ends. So basically, my character keeps walking forward, even though no keys are being held down. I believe that is happening because the dialogue system switches the focus from the player character to its widgets and blueprints.
Any ideas on how to send this kind of command to a character?