Hi there,
I have an actor with two meshes and a physics constraint. The physics constraints has locked linear movement, and allows some orientation freedom. Sometimes I need to manually change the relative position (distance) between the meshes, but obviously the physics constraint pulls them back into their old position/distances. Does anyone know how to overcome this? I imagine something like disabling the constraints, manually updating position, and then re-enabling the constraint so that it takes the new positions/distance as the default. But I don’t see a way of disabling or enabling constraints, or resetting them or something. I asked about ‘break constraint’ on the answerhub, but as usual nobody answers
Thanks!