How to reset/clear LinkLoader data?

I’m in desperate need of assistance here. My entire project has had a LinkerLoad problem that has been slowly growing and finally reached a point where I can’t package builds anymore.

Linkerload is claiming that it can’t locate files within my project (though it doesn’t specify any specific files).

Is there anyway to purge LinkerLoad and cause it to generate all new references?

Please, I could really use some help with this.

This is what the current stack overflow looks like when I try to package a build.

LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007fff18707e62 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1047]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e5347 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4545]
LogWindows: Error: [Callstack] 0x00007fff186063fe UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4662]
LogWindows: Error: [Callstack] 0x00007fff185e22ad UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3880]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185d66d0 UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4840]
LogWindows: Error: [Callstack] 0x00007fff1405bbaa UE4Editor-Core.dll!FStructuredArchive::FSlot::operator<<() [d:\build++ue4\sync\engine\source\runtime\core\private\serialization\structuredarchive.cpp:390]
LogWindows: Error: [Callstack] 0x00007fff186d67b5 UE4Editor-CoreUObject.dll!UObjectProperty::SerializeItem() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:102]
LogWindows: Error: [Callstack] 0x00007fff186d80a1 UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:224]
LogWindows: Error: [Callstack] 0x00007fff185c6cc5 UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1131]
LogWindows: Error: [Callstack] 0x00007fff1867e3f3 UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1389]
LogWindows: Error: [Callstack] 0x00007fff1867c9f7 UE4Editor-CoreUObject.dll!UObject::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1309]
LogWindows: Error: [Callstack] 0x00007fff1867c6f4 UE4Editor-CoreUObject.dll!UObject::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1222]
LogWindows: Error: [Callstack] 0x00007fff185bb83f UE4Editor-CoreUObject.dll!UStruct::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1264]
LogWindows: Error: [Callstack] 0x00007fff185bab8e UE4Editor-CoreUObject.dll!UClass::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3548]
LogWindows: Error: [Callstack] 0x00007fff0601035a UE4Editor-Engine.dll!UBlueprintGeneratedClass::Serialize() [d:\build++ue4\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1629]
LogWindows: Error: [Callstack] 0x00007fff1860f269 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3636]
LogWindows: Error: [Callstack] 0x00007fff185e424f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4388]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185e2c85 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4001]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e22a1 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3880]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e5347 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4545]
LogWindows: Error: [Callstack] 0x00007fff184b3064 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1689]
LogWindows: Error: [Callstack] 0x00007fff1847a277 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1779]
LogWindows: Error: [Callstack] 0x00007fff1860f566 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3683]
LogWindows: Error: [Callstack] 0x00007fff185e424f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4388]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185e2c85 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4001]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e5347 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4545]
LogWindows: Error: [Callstack] 0x00007fff184b3064 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1689]
LogWindows: Error: [Callstack] 0x00007fff1847a277 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1779]
LogWindows: Error: [Callstack] 0x00007fff1860f566 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3683]
LogWindows: Error: [Callstack] 0x00007fff185e424f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4388]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185e2c85 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4001]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
LogWindows: Error: [Callstack] 0x00007fff185f024a UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2086]
LogWindows: Error: [Callstack] 0x00007fff1862de76 UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:773]
LogWindows: Error: [Callstack] 0x00007fff185e5e11 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:454]
LogWindows: Error: [Callstack] 0x00007fff185fc00b UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:721]
LogWindows: Error: [Callstack] 0x00007fff187088c5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1192]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
LogWindows: Error: [Callstack] 0x00007fff185f024a UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2086]
LogWindows: Error: [Callstack] 0x00007fff1862de76 UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:773]
LogWindows: Error: [Callstack] 0x00007fff185e5e11 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:454]
LogWindows: Error: [Callstack] 0x00007fff185fc00b UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:721]
LogWindows: Error: [Callstack] 0x00007fff187088c5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1192]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
LogWindows: Error: [Callstack] 0x00007fff185f024a UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2086]
LogWindows: Error: [Callstack] 0x00007fff1862de76 UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:773]
LogWindows: Error: [Callstack] 0x00007fff185e5e11 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:454]
LogWindows: Error: [Callstack] 0x00007fff185fc00b UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:721]
LogWindows: Error: [Callstack] 0x00007fff187088c5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1192]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2
LogWindows: Error: end: stack for UAT

I have been experiencing the same problem. If you run your project from Visual Studio in DebugGame Editor mode, you will hit the stack overflow, and an inspector will pop up. Double click the VerifyImport() calls on the Call Stack, and more info about it will show up under Locals Output.

Should give you an idea of what is causing it…however, I have noticed that its a massive list of different stuff. 4.22 has some issue with BP circular dependencies that was not an issue in previous releases.

This seems to be the related issue^

I have a feeling 4.23 will have this resolved, however we are missing some plugins from having 4.23 support so cant test it yet. Good luck! Would love to hear back if you find any more info.

Heya, thanks for the reply! By total coincidence I actually JUST figured out what was causing it about 15 mins ago – after more than three weeks of constant crashes and having to repeatedly reconstruct broken builds to try and avoid rolling back days of work.

It was my UI. I’m still not entirely sure what exactly the problem was, but it seems to be related to having too many assets/blueprints/UI elements all referencing each other throughout my project.

If, for example, I create a new BP and add a cast to my FirstPersonCharacter BP and then save that reference as a variable, and then try to migrate that brand new BP to another project, it will require nearly 90% of my project’s 6,000 files to be migrated along with it. It’s crazy.

Anyway, I guess my HUD UI just had too many references going out from it that linkerload hit some kind of limit when trying to either open the editor or package a build causing it to crash.

I just spent a couple hours deleting and rewriting some older UI elements and now finally everything is working.

I must say though, by far the most frustrating part has been that none of the many crash logs generated listed even one single file coming from my project, so it’s been just trial and error trying to find the cause.

Ahh, interesting. I will have to go thru my HUD UI and nuke it for now to see if that is causing the issues. Bummer, our project is some 140GB large and has hundreds and hundreds of blueprints and many widgets all being used everywhere.

If I find out anymore details about the exact cause of this, I’ll be sure to update this post.

After several weeks of frustrating trial and error, I finally pin-pointed the cause of these LinkerLoad crashes - it was my UI. Though, I’m still not entirely sure on the specifics, it seems that my HUD UI was referencing too many actors/files throughout my project, essentially causing nearly the entire project to be loaded all at once and this exceeded some limitation of LinkerLoad.

Just to note: I scoured many crash logs while trying to figure out the problem and not one of them ever mentioned a single file from my project as being the cause. So if anyone is getting a similar crash with no references to your project in the linkerload crash logs, it might be related to this max load limit.

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