I’m in desperate need of assistance here. My entire project has had a LinkerLoad problem that has been slowly growing and finally reached a point where I can’t package builds anymore.
Linkerload is claiming that it can’t locate files within my project (though it doesn’t specify any specific files).
Is there anyway to purge LinkerLoad and cause it to generate all new references?
Please, I could really use some help with this.
This is what the current stack overflow looks like when I try to package a build.
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007fff18707e62 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1047]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e5347 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4545]
LogWindows: Error: [Callstack] 0x00007fff186063fe UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4662]
LogWindows: Error: [Callstack] 0x00007fff185e22ad UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3880]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185d66d0 UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4840]
LogWindows: Error: [Callstack] 0x00007fff1405bbaa UE4Editor-Core.dll!FStructuredArchive::FSlot::operator<<() [d:\build++ue4\sync\engine\source\runtime\core\private\serialization\structuredarchive.cpp:390]
LogWindows: Error: [Callstack] 0x00007fff186d67b5 UE4Editor-CoreUObject.dll!UObjectProperty::SerializeItem() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:102]
LogWindows: Error: [Callstack] 0x00007fff186d80a1 UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:224]
LogWindows: Error: [Callstack] 0x00007fff185c6cc5 UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1131]
LogWindows: Error: [Callstack] 0x00007fff1867e3f3 UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1389]
LogWindows: Error: [Callstack] 0x00007fff1867c9f7 UE4Editor-CoreUObject.dll!UObject::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1309]
LogWindows: Error: [Callstack] 0x00007fff1867c6f4 UE4Editor-CoreUObject.dll!UObject::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1222]
LogWindows: Error: [Callstack] 0x00007fff185bb83f UE4Editor-CoreUObject.dll!UStruct::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1264]
LogWindows: Error: [Callstack] 0x00007fff185bab8e UE4Editor-CoreUObject.dll!UClass::Serialize() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3548]
LogWindows: Error: [Callstack] 0x00007fff0601035a UE4Editor-Engine.dll!UBlueprintGeneratedClass::Serialize() [d:\build++ue4\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1629]
LogWindows: Error: [Callstack] 0x00007fff1860f269 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3636]
LogWindows: Error: [Callstack] 0x00007fff185e424f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4388]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185e2c85 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4001]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e22a1 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3880]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e5347 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4545]
LogWindows: Error: [Callstack] 0x00007fff184b3064 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1689]
LogWindows: Error: [Callstack] 0x00007fff1847a277 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1779]
LogWindows: Error: [Callstack] 0x00007fff1860f566 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3683]
LogWindows: Error: [Callstack] 0x00007fff185e424f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4388]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185e2c85 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4001]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff185e5347 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4545]
LogWindows: Error: [Callstack] 0x00007fff184b3064 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1689]
LogWindows: Error: [Callstack] 0x00007fff1847a277 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1779]
LogWindows: Error: [Callstack] 0x00007fff1860f566 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3683]
LogWindows: Error: [Callstack] 0x00007fff185e424f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4388]
LogWindows: Error: [Callstack] 0x00007fff18606262 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4627]
LogWindows: Error: [Callstack] 0x00007fff185e2c85 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4001]
LogWindows: Error: [Callstack] 0x00007fff185e46cb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3037]
LogWindows: Error: [Callstack] 0x00007fff18606cd2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3201]
LogWindows: Error: [Callstack] 0x00007fff18708c07 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1296]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
LogWindows: Error: [Callstack] 0x00007fff185f024a UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2086]
LogWindows: Error: [Callstack] 0x00007fff1862de76 UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:773]
LogWindows: Error: [Callstack] 0x00007fff185e5e11 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:454]
LogWindows: Error: [Callstack] 0x00007fff185fc00b UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:721]
LogWindows: Error: [Callstack] 0x00007fff187088c5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1192]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
LogWindows: Error: [Callstack] 0x00007fff185f024a UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2086]
LogWindows: Error: [Callstack] 0x00007fff1862de76 UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:773]
LogWindows: Error: [Callstack] 0x00007fff185e5e11 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:454]
LogWindows: Error: [Callstack] 0x00007fff185fc00b UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:721]
LogWindows: Error: [Callstack] 0x00007fff187088c5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1192]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2184]
LogWindows: Error: [Callstack] 0x00007fff185f024a UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2086]
LogWindows: Error: [Callstack] 0x00007fff1862de76 UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:773]
LogWindows: Error: [Callstack] 0x00007fff185e5e11 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:454]
LogWindows: Error: [Callstack] 0x00007fff185fc00b UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:721]
LogWindows: Error: [Callstack] 0x00007fff187088c5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1192]
LogWindows: Error: [Callstack] 0x00007fff18630a27 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff18630c34 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2745]
LogWindows: Error: [Callstack] 0x00007fff1862f0e2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]
LogWindows: Error: [Callstack] 0x00007fff1862e9ff UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2
LogWindows: Error: end: stack for UAT