So, I am trying to swap from a Plane Constraint based wallrunning system to an Attach to Actor system so players can run on rotating/moving walls, and I think I need to reset something or something because this happens:
Any insight into what’s going on here would be greatly appreciated.
Something about detatching the actor seems to cause the camera to tilt. Unfortunately setting the detatch options to “Relative” sends my character to Timbuktu or spinning into oblivion respectively. And any attempt to set the camera’s world/relative rotation doesn’t seem to stick.