How to reset camera rotation?

So, I am trying to swap from a Plane Constraint based wallrunning system to an Attach to Actor system so players can run on rotating/moving walls, and I think I need to reset something or something because this happens:

Any insight into what’s going on here would be greatly appreciated.

So, new clue here, did more testing and found out this is 100% my camera that’s rotating here. I think I need to figure out a way to reset it.

Something about detatching the actor seems to cause the camera to tilt. Unfortunately setting the detatch options to “Relative” sends my character to Timbuktu or spinning into oblivion respectively. And any attempt to set the camera’s world/relative rotation doesn’t seem to stick.

You can try setting cameras relative rotation to match pawn capsule on tick.

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Yep, that did it! Many thanks!