So I have an animation montage which is The drawing of an arrow, and then a standing drawn arrow idle.
When I start the game the character sits at a basic idle, when I left click the character Draws the arrow, and sits at drawn arrow idle, when I release he shoots the bow.
However after that he sits in a frozen state, not even at idle. Just a frozen - 0 animation at all state.
If I try to click again, the arrow just shoots right into the mesh because the arrow socket is in his left hand, and his left hand is hanging at his side.
Seems like I should be able to just loop this animation on left click or somehow reset it each time.
Here is my Bow Anim BP:
Any ideas? Thank you for your time.