I’m testing some animations in the state machine.
And i have an integer variable declared in Anim Instance (Called Count).
It happens that I need to reset that variable every time I make a change (I need it to be zero at the start).
But it happens that the Anim Instance BluePrint does not release the memory after compiling.
The only way I have managed to reset the variable is by closing and reopen the AnimInstance BluerPrint. (like this is a nightmare)…
Is there any trick to reset the memory that I don’t know?
In this video you can see what’s happening to me. (UE5.4.4)
PrintString displays the value of “Count” at each moment. After compiling there is no way to set it to zero.
Thank you so much!!