How to reset an triggered event after end overlapping inside a box collision?

What’s your overall intent? What’s the reasoning behind disabling the collision?

For a “temp” work around you can add another “thin” collision. On overlap of destructible mesh collision (DMC), disable dmc, enable thin collision. On overlap of thin, disable thin, enable dmc.

This is an absolutely bs approach btw and it should never be part of a production build.