Unreal Engine version 4.25.4
Does anyone have an idea on which nodes i need to use inside a blueprint to reset an triggered event, triggered through a box collision when something overlaps with it?
What i did so far: I managed to trigger the box collision to turn off the collision of an destructible mesh, after something (like a projectile) begins to overlap with it.
What my issue is: I want to reset the turned off collision of the destructible mesh, to be turned on again, after the overlapping ends. But i don´t know the right nodes to do this.
For clarification: [First half] A projectile (or whatever) starts to overlap with the box collision inside the blueprint. The collision of the destructible mesh (also inside the blueprint) get´s turned off (well, changed to no collision). [Second half] After the overlapping ends (the projectile is not touching the box collision anymore), the collision of the destructible mesh should be turned on again.
I think this is actually very simple to do, but because i don´t know the right nodes and can´t find any information to this or something similar, it is harder than it needs to be. I am a beginner to blueprint “coding” and haven´t really got the hang out of it yet. So any help would be very helpfull. Thank you.