How to reset a FlipFlop?

I’ve set up a simple pause menu in a Level Blueprint, which pauses the game when P is pressed and unpauses it when pressed again via FlipFlop. And that works fine. The problem that I have is that when I press the
ResumeButton scripted in Widget Blueprint makes the P key be pressed twice to pause the game. Is there a way where I can reset the FlipFlop node? Here are two screenshots for PauseMenu and ResumeButton.