Alright perfect! You’ve been a big help, Inwill send a recording once I can get everything working.
@Rev0verDrive I have to go on vacation today so I am going to leave you with the last bit of what’s going on. (Please ignore the mesh fsces I stripped everything down so nothing is being set on them)
But in the first image I was not able to set swithc has authority if remote. If I do then the person who creates the session does not get created so. I simply have it running as normal. Do I need to get this to work somehow?
I also have it calling client and then calling multicast but this works without doing that I just didnt remove it.
Next image: Inside of the RepNotify I am determining the gender based on the replicated account character struct and then created a veriable set male features. Do I need to call repnotify on this variable as well and then set the values inside of that function? I tried it but the results were the same so I am not sure if it matters.
Next image: inside of the set skeletal mesh I set the new skeletal mesh for if its a male. Do I need to call the skeletal mesh from a data table? I just dont fully understand why I cannot set it this way. Or are you saying I have to set another value lets say 1. Then somewhere else set the skeletal mesh based on if its 1 or something else? It still does not make sense to me. Like why does thst matter if the variable is being set here or there
Next images: The player who makes the session as well as players already in the session can see theirs and the joiners skeletal mesh and face
The players joining the session can only see the face of the players who are there
DM me when you get back from vacation.
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