How to replicate to late joiners in a session?

Alright so what is happening is that everything is kind of replicating except for the skeletal mesh for the server on the joining client. Is this what you explained earlier? Their face is replicating though
I thought that calling repnotify resolved the skeletal mesh issue? Obviously I maybe missing something.

(Also please ignore the extra embedded rep notifies, unless this is causing my error?) I was going to clean them up later

Also, is it an issue that im setting my struct in the game instance? Im not sure where else I cN save it at.