How to replicate the variable declared in under the struct?

I have large data tables derived from structs, I create struct in C++ and created data table from it in under editor BP I know very well to use datatables and structs.

I have problem with replicating variables located under the struct.
SkeletalMesh variable used for attaching the jacket item to the sub skeletal mesh of the main mesh.

when I start the game in editor with 2 players , they don’t see each otehr clothing items, in my case they don’t see each others jacket attached to the sub skeletal mesh.