Not the struct directly, but a class member variable of the struct type.
Example:
USTRUCT(BlueprintType)
struct FST_ItemFashion : public FTableRowBase
{
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Fashion Items Related)
class USkeletalMesh* SkeletalMesh;
}
...(class code)...
protected:
UPROPERTY(Replicated)
FST_ItemFashion ItemFashion;