How to replicate the fracture command from Unreal Engine in Twinmotion?

Hello everyone, I work within the demolition industry and we are trying to use Twinmotion to create animations of the proposed works.
We have used Unreal engine to use the “Fracture” tool to give the desired effect we are looking for.
Does anyone know of how to recreate this within Twinmotion?

Also, if anyone knows of a website that has a good selection of animated excavators, that would also be very ueful :slight_smile:

Thank you in advance :smiley: