How to replicate damage causer (multiplayer)

So I’m trying out multiplayer and is mostly going well, however, I’m trying to implement a grenade, the grenade actor has a sphere that when overlapped causes damage through the apply damage event. I’m trying to get it so that whoever threw the grenade gets points, I’ve managed to get it so that it works on the server, yet no matter what I try it doesn’t work for clients, any help would be great, thanks!

can you post the blueprint code

Perhaps you have problems with the network code, check your server and the correctness of the information being sent.

Having the same problem now, very confusing, everything works as it should except the damage causer