Hi,
I am working on a multiplayer game and am trying to set up a spectate system. I want spectating players to be able to view the perspective of other players. Currently, I am doing this via a Run on Server event that sets the player controllers view target with blend onto the targeted player. The actual switching works and when the server views the clients, they see their perspective fine. When the client however, tries to spectate the server, there is no camera movement replicated. The camera follows the player around if they move but there is no rotation on both yaw and pitch.
I tried viewing a similar system I made in a previous project which was built in unreal engine 4 and it worked with seemingly the same logic so I’m not sure if it’s a change made in ue5. Any help appreciated and let me know if additional information is needed.
Thanks