How to replace Separated True FPS character meshes?

Hello everyone. I know the question is horribly described but, here is the context.
I’m a huge noob and trying to get better. I’m currently using an asset pack to make an FPS game, which came with a True FPS character.
This character is split into the Head, Body, and Arms, all using the same skeleton (the body mesh has the head and arms hidden, arms mesh has body and head hidden, etc)

Obviously I’d have to replace the default player mannqeuin meshes to a human one, and this is where I couldn’t get anywhere.

I know that I will have to split the one I’d use in the future, just like it’s set up (so the same full mesh exported in 3 parts, body; head; and arms) but, how can I actually replace everything and still keep everything else intact (animation blueprint, etc)?

Within the last week I did a bunch of research and I’m pretty sure I’d have to retarget a bunch of the new skeleton to match the one in the asset pack, and I also tried the rightclick - assign skeleton and got confused about how it’d work.

Any help would be appreciated, as for a noobie it’s very overwhelming. I’m trying to improve of course and eventually I’d rather make everything from scratch, and I opted for an asset pack to skip the weapons handling parts (I actually went through all the blueprints and learned how everything works before I added on top of it) and now I’d like to finally replace the character meshes.

I honestly have a over the top first person viewmodel setup for my game and here is a breakdown of how it works. I am pretty sure it can be handy for future developers as well. You don’t have to make everything like this, it is a way of flexible approach, depending on the time effort spend you can do differently.

As said you can simplyfy depending on the needs of your game. It is also possible to render transparent materials on character if you define them on certain points. Arms Legs Torso. Eventually you will need to setup a viewmodel, better to do it yourself.

If skeletons are same you will not have any problems with animations since you asked a true FPS wanted to share, some of the tutorials on the internet are not true fps viewmodels.

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