How to replace Rhino Objects to UE assets (trees) in UE 4?

You would need to rotate them randomly in Rhino, then replace with trees.

There’s no way to select a group of actors and assign random rotations after placement, unless you want to write an editor widget blueprint ( or use the new PGC system ).

If you’re doing the whole thing in UE, then of course, use the foliage tool :slight_smile:

1 Like