How to replace Rhino Objects to UE assets (trees) in UE 4?

I have created some cones to represent trees in Rhino. I was wondering if I can directly replace cones with trees in UE4?

Twinmotion could do that, but how about UE4?

Any suggestions and ideas are most welcome.
Thank you so much.

If they are just static meshes in the world, just select them all, right click and select ‘replace with…’

( you have to click the thing you want to replace with first in the content browser ).

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Thank you so much. But when I right click, I only find “replace selected actors with”. This seems it is impossible to replace object with tree. Could you please tell me where the function is? Thank you.

No?

Thnak you.

Oh, Got it. Thank you so much.

If you think it will be useful to others, you can mark it as correct ( the tick thing ) :wink:

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hi want to follow this question. After replace with “trees”, is there a way to do a random size, or random rotation (based on each tree individual pivot)? just to make the trees more natural looking. thank you!

You would need to rotate them randomly in Rhino, then replace with trees.

There’s no way to select a group of actors and assign random rotations after placement, unless you want to write an editor widget blueprint ( or use the new PGC system ).

If you’re doing the whole thing in UE, then of course, use the foliage tool :slight_smile:

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got you! thanks!!
I also wonder what is the best workflow to import Rhino blocks (like a detail modeled bench, with arm rest, support, seat back and etc) into Unreal?
I hope in UE, each bench is still a “block/group”, so can be moved/rotated easily, and outliner will be clean.
And I tried using datasmith, but then each bench component becomes an individual mesh, and hard to select them…
Is there a workflow, that I can import the Bench block as FBX, then import the location and rotation data from Rhino. And place the FBX according to the data?

Does DataPrep work better with rhino blocks?

Thank you!

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FBX certainly works. I can’t tell you about the rest I’m afraid. I would do a small experiment :slight_smile:

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