StaticMeshComponents is hidden if i choose multiple actors. Replacing one at a time is takes lots of time. Is there a way to replace the existing material in bulk? Only workaround i can think off is that duplicating the actor that i already replaced material which works fine.
Hey Comrad3s_YT,
Yes that’s all you can do at the moment with SMC, it’s faster to duplicate than edit the settings, but you can duplicate 2 then 4, then 8…
If your wall is going to be damaged, there is a little issue where the mesh will revert to its default material when it starts to apply the damage overlay for the cracking vfx
You can stop this happening by using the Texture Data > Primary slot in the walls main settings
Turn your material into a texture data asset by adding or right click into Content Browser, Miscellaneous > Data Asset (circle one, not controller) , then select Building Texture Data.
Open the data asset up and fill the Override Material Slot with your material.
Now select all your walls and drag the data asset into the Texture Data > Primary slot of your walls.
Sometimes you can just do this instead without putting the actual material into the staticmesh..but sometimes it doesn’t apply to the wall…
I just do both staticmesh material change and the texture data asset into the primary slot.