Hello everyone,
I’ve been facing an issue with my Unreal Engine 5 project and I’m hoping someone can assist me. I have an animation that should be activated every time a character speaks, where the face of the spoken character appears. However, instead of replacing the previous animation, the character is superimposed on top of the existing one each time they speak. I believe the solution lies in using the “Clear Active Level Sequence” node, but I have been unable to find it or make it appear in my Blueprint.
To provide some context, I have tried searching for the “Clear Active Level Sequence” node within my Blueprint, but it doesn’t seem to be available or visible. I’m not sure if I’m overlooking something or if there’s another way to achieve the desired outcome.
Could someone please guide me on how to properly replace the current animation with the new one each time the event is called in the Blueprint? Any help or insights would be greatly appreciated.
Thank you in advance for your assistance!