Using UE4.6.
I was working on my animinstance and setting up the state machine. I was doing a repetitive task that has been done before, nothing out of the ordinary. Then it froze and crashed. Now I can open the project but if I attempt to open any blueprint the engine crashes again.
The error output claims there was a fatal error when casting ‘AnimStateConduitNode’.
How do I fix this? I don’t think there is a forum for this so I posted it here… I did way too much work and fixed way too many things to lose it, it’s bad enough I lose the hours/days until someone knows how to fix it
This is the error output:
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\Development\UnrealEngine-46S\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11]
Cast of AnimStateConduitNode //Game//Character//DMW//DMW_AnimInst.DMW_AnimInst:AnimGraph.AnimGraphNode_StateMachine_6.Locomo
KERNELBASE + 42141 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\development\unrealengine-46s\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\development\unrealengine-46s\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_CoreUObject!CastLogError() + 87 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private emplates\casts.cpp:12]
UE4Editor_KismetCompiler!CastChecked<UAnimStateNode,UObject>() + 173 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\public emplates\casts.h:155]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ProcessTransitionGetter() + 3803 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:1366]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ExpandGraphAndProcessNodes() + 1124 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:600]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ProcessStateMachine() + 3130 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:884]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ProcessAnimationNode() + 934 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:284]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::ProcessAllAnimationNodes() + 908 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:537]
UE4Editor_KismetCompiler!FAnimBlueprintCompiler::MergeUbergraphPagesIn() + 333 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\animblueprintcompiler.cpp:1073]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateAndProcessUbergraph() + 620 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2589]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() + 484 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3045]
UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() + 4100 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3280]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() + 476 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:79]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() + 918 bytes [d:\development\unrealengine-46s\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:121]
UE4Editor_UnrealEd!FKismetEditorUtilities::GenerateBlueprintSkeleton() + 384 bytes [d:\development\unrealengine-46s\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:531]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 706 bytes [d:\development\unrealengine-46s\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1111]
UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:124]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3239]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2441]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2512]
UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2134]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2182]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3386]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3430]
UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3609]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() + 55 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:23]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 202 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 9746 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:1167]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() + 300 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\obj.cpp:887]
UE4Editor_CoreUObject!UObject::Serialize() + 662 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\obj.cpp:829]
UE4Editor_Engine!USceneComponent::Serialize() + 22 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\scenecomponent.cpp:1015]
UE4Editor_Engine!UPrimitiveComponent::Serialize() + 21 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\primitivecomponent.cpp:443]
UE4Editor_Engine!USkinnedMeshComponent::Serialize() + 21 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\skeletalmesh.cpp:4826]
UE4Editor_Engine!USkeletalMeshComponent::Serialize() + 142 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\skeletalmesh.cpp:4861]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 182 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2447]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2512]
UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2134]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2182]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3386]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3430]
UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3609]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!UStruct::Link() + 125 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:459]
UE4Editor_CoreUObject!UClass::Link() + 117 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:2782]
UE4Editor_Engine!UBlueprintGeneratedClass::Link() + 51 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:470]
UE4Editor_CoreUObject!UClass::Serialize() + 761 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:2950]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3283]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3059]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2441]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2512]
UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2134]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2182]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3386]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3430]
UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3609]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() + 55 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:23]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 202 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 9746 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:1167]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() + 300 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\obj.cpp:887]
UE4Editor_CoreUObject!UObject::Serialize() + 662 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\obj.cpp:829]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_UnrealEd!FRegenerationHelper::ForcedLoadMembers() + 200 bytes [d:\development\unrealengine-46s\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:630]
UE4Editor_UnrealEd!FRegenerationHelper::ForcedLoadMembers() + 208 bytes [d:\development\unrealengine-46s\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:625]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 266 bytes [d:\development\unrealengine-46s\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1068]
UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:124]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3239]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2441]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2512]
UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2134]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2182]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::Verify() + 772 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1705]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeCreation() + 413 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1611]
UE4Editor_CoreUObject!ULinkerLoad::Tick() + 336 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:577]
UE4Editor_CoreUObject!ULinkerLoad::CreateLinker() + 72 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:355]
UE4Editor_CoreUObject!GetPackageLinker() + 2494 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linker.cpp:704]
UE4Editor_CoreUObject!LoadPackageInternal() + 1515 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:824]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2134]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2182]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3386]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3430]
UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3609]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!UStruct::Link() + 125 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:459]
UE4Editor_CoreUObject!UClass::Link() + 117 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:2782]
UE4Editor_Engine!UBlueprintGeneratedClass::Link() + 51 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:470]
UE4Editor_CoreUObject!UClass::Serialize() + 761 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:2950]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3283]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3059]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2441]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2512]
UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2134]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2182]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1915]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3386]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3430]
UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3609]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!UStruct::Link() + 125 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:459]
UE4Editor_CoreUObject!UClass::Link() + 117 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:2782]
UE4Editor_Engine!UBlueprintGeneratedClass::Link() + 51 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:470]
UE4Editor_Engine!UAnimBlueprintGeneratedClass::Link() + 43 bytes [d:\development\unrealengine-46s\engine\source\runtime\engine\private\animation\animblueprintgeneratedclass.cpp:191]
UE4Editor_CoreUObject!UClass::Serialize() + 761 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\class.cpp:2950]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3283]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\development\unrealengine-46s\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]