I am trying to achieve an effect similar to what we see in Getting Over It with Bennett Foddy, i.e. there is an orthographic camera rendering the character and the “main” scene, and there is a perspective camera rendering the background, all at the same time on the screen.
I found older posts on this forum, mostly for UE4 - some of which said it’s not possible, others offered some workarounds.
I would like to first render the background camera, and then render the orthographic foreground camera, leaving the parts which are removed by the very close far clip plane as they were from the background camera.
I know this effect could be achieved by using a render texture - however this seems like a workaround solution to the above idea and kind of unintended usage of render textures.
Is there a way to do this “my way” in UE5?
Thanks!