I was wondering if there is a way to render to multiple windows in Unreal Engine 4, using only Blueprints? Specifically, I would like to have one camera output go to a VR headset, and a different camera output going to the monitor. The cameras should be independent of one another, and able to be controlled by two different players.
There might be some ways of doing this, but they involve a bit of digging into the Engine Source Code, or creating custom C++ classes:
I am also aware of a plugin called Extra Cam Window:
However, the window rendered by the plugin has some issues, such as visual artifacts and cannot look up/down.
I’d like to find an alternative solution using only Blueprints, if it is possible.
Any help is appreciated!