I want to render 2 very different cameras at the same time. These cameras are going to show two completely different things in the scene. Like these:
Can anyone explain that? Or do you know any good tutorial for that?
I want to render 2 very different cameras at the same time. These cameras are going to show two completely different things in the scene. Like these:
Can anyone explain that? Or do you know any good tutorial for that?
I’d make a widget with 2 (or more) images representing one side of the screen each and use the
2D Scene Capture Component
+ Render Target
+ Dynamic Material Instance
wombo combo.
Example of a Render Target:
Not sure if the exact tutorial about what you’re asking exists but I can chip in if necessary. See if you can get a single Render Target going first.