How to render more than one cameras at the same time?

I want to render 2 very different cameras at the same time. These cameras are going to show two completely different things in the scene. Like these:

Can anyone explain that? Or do you know any good tutorial for that?

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I’d make a widget with 2 (or more) images representing one side of the screen each and use the

2D Scene Capture Component + Render Target + Dynamic Material Instance wombo combo.

Example of a Render Target:

I’d then wrap the scene capture component in a separate actor and have those fake cameras update the resources of the widget. Should work OK for this.

Not sure if the exact tutorial about what you’re asking exists but I can chip in if necessary. See if you can get a single Render Target going first.

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