When rendering in Unreal Sequencer, the animation results are different from what you see in-game.
The current problem is a fast action attack with 2 hits in 9 frames.
Some key pose motions are missing and rendered interpolated. (So it looks like a 1 hit attack, not a 2 hit attack)
This is when it plays and renders normally on the Unreal screen.
- Is there a way to render exactly 1,2,3,4F integer frames?