Hi! I’m rendering an animation and I use unreal to render environments and blender to render hero objects. But I need to capture reflections from unreal to blender. I already did this by creating 6 cameras with 90 degree fov and aspect of 1 arranged in a cube, but that’s too tedious and the result is ldr. I know that i can export an hdr with scene capture cube, but how can I do that in sequence? Or at least convert its mapping to standard UVs and render it out assigned to a plane in a latlong format. It’s ldr but better than nothing.
I’m stuck on the same problem
Try checking out this thread 360 Panoramic Export Pipeline - Architecture - Unreal Engine Forums
How to Create 360 Screenshots in Unreal Engine shows how to do this.