How to render dof correctly with a scene capture component?

I want to output the same image with a scene capture(Right) component as the cineCamera(Left).

You can notice a major difference in the color and also in the dof.

How to achieve a matching result?

Some comparisons below. (Left image directly from CineCamera, right image SceneCapture)

We are looking at a keyed greenscreen plate (Translucent material) with a simple 3d scene on the background.


Capture Source: **Final Color(LDR) in RGB**
Color space wrong, dof visible but wrong.


Capture Source: **Final Color (HDR) in Linear sRGB gamut**
Color space wrong, dof visible but wrong.


Capture Source: **Final Color (with tone curve) in Linear sRGB gamut**
Color space slightly off, dof visible but wrong.


Capture Source: **Scene Color (HDR) in RGB**
Color space wrong, dof not present.

We are having the same problem, and no solutions yet? Scene Capture does’t give the same results as a regular cine camera. Hope Epic can fix these problems.

Is there a fix for this yet?

I’ve got the same problem! I hope this is getting fixed soon…

Same problem, need like a CinemaCaptureComponent that takes all its lens settings etc. into account.

Did anyone find a solution for this ??? Having the same issue!!