How to render characters to screen space

I am trying to render a character directly to the screen as opposed to world space like you would see in a visual novel or in the great ace attorney. I’ve tried to just attached skeletal meshes to the camera but it feels clumsy and I think there must be a better way. Any advice would be helpful

Hi @Enyaneering - If you want the character to be rendered in 3D you could use a render target as part of your UI. If I were doing something similar however, I would probably just make some static images of the character in whichever poses I need and use those in my UI.

Here’s a pretty quick tutorial on adding a render target to your UI.