How to render a solid Alpha Mask?
Level:
A Cube on a plane.
I want to output two alpha masks:
- a solid alpha mask from the cube
- a solid alpha mask from the plane
Currently, I am using the Stencil Layer for masking.
It looks like, it’s broken and the masking doesn’t work.
Result of the alpha channel:
Is it a bug or am I missing something essential here?
Thx.